Notably, it'll make life so much easier when dealing with Swarmers: the small necromorphs that can jump onto Isaac and deal a lot of damage.Ĭonsidering the second half of the game will frequently see you attacked by Swarmers in large, enemy-packed locations, the Flamethrower becomes key to keeping them away from you without expending much ammo. However, the Flamethrower's main use is to take out small enemies that will attack Isaac in packs. Its damage is low and it consumes a lot of ammo, which can be frustrating when guns like the Plasma Cutter and Contact Beam deal much more damage. When you get the Flamethrower during Chapter 3, it can seem a little redundant compared to the other weapons. The Contact Beam really is the most powerful gun in the game, even if it's hardly the most ammo-efficient. It also has an equally devastating alt-fire mode, which creates a massive laser shot which can eviscerate multiple enemies in a single hit. It should be used sparingly, but it's your ace in the hole, able to flatline bosses and spare you when you're stuck in a tight corner surrounded by necromorphs With a damage upgrade, this thing becomes unstoppable, making it one of the most crucial parts of Isaac's lineup. The Contact Beam is essentially a giant laser cannon, firing a devastating beam that pulverises necromorphs almost instantly. Its high damage output makes it the best way to clear a room in seconds, although its high ammo consumption makes it a precious weapon that should only be used in a pinch. If you're looking for a gun that can even the odds when enemies are directly in front of you, the Ripper is a great fit.įound during Chapter 4, the Contact Beam is essentially Dead Space's answer to The Magnum in Resident Evil. ![]() With a few upgrades, it deals high damage, but it's also easy to take down a lot of enemies using just one saw, making it a great way to avoid expending needless amounts of ammo. Considering most of Isaac's arsenal is focused on dealing with enemies standing far away from him, the Ripper is an essential tool for surviving an attack from an enemy that's hellbent on closing the distance. This makes it more of a melee weapon than a gun, with Isaac able to force back enemies directly in front of him by using the saw to dismember their limbs.īetter yet, Isaac can also fire the saw blade when its usefulness has worn out, allowing him to follow up his melee attacks with a brutal ranged strike. When you get into this habit, you'll suddenly realise that it's easy to pull off, satisfying and stops you from expending ammo, making Kinesis one of the game's most useful weapons.įound during Chapter 3, the Ripper is a small wrist-mounted engineering utensil that can fire out a hovering saw blade that floats in front of Isaac. Considering Kinesis has no cooldown or meter to manage, that's an easily repeatable method for massacring multiple necromorphs without expending any ammo. The true importance of Kinesis becomes clear though when you realise that a necromorphs' blade-like pincer can be picked up and thrown like a pole, meaning you can dismember an enemy's arm and then impale them with it. Explosives will blow enemies apart, while poles will impale them against walls. Able to pick up and launch items in the environment, this becomes a huge damage dealer when partnered with explosive barrels or pole-like objects. Make sure to upgrade the damage on the Pulse Rifle and it can easily become a staple of your weapon wheel, both through its standard firing mode and explosive alternate firing mode.Īlthough technically not a weapon, Kinesis is without question one of the most brutal additions to Isaac's arsenal. For a high ammo cost, you can turn Pulse Rifle bullets into proximity mines, which can be fired at the enemy by hitting R1 / RB, blowing limbs off tougher necromorphs and, in most cases, one-shotting weaker ones. However, the real use of the Pulse Rifle comes from its alternate fire mode: the proximity mine launcher. Whether it's enemies like the Brute, which require you to hit several weak points repeatedly, or bosses like The Leviathon, with vulnerabilities that only emerge briefly, the Pulse Rifle is great at firing at a large target and inflicting consistent damage. ![]() Considering you can (and should) upgrade the Plasma Cutter to become a powerful damage dealer and that the game gives you a good amount of Plasma Cutter Ammo, this should be the centrepiece of your arsenal.Īcquired during Chapter 2, the Pulse Rifle is a versatile jack-of-all-trades weapon that's useful for dealing significant damage quickly.
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